The Anderson Turn is the fastest of the three IMO-recommended man-overboard (MOB) recovery manoeuvres. The moment a casualty enters the water, the helm is put hard over toward the side the person fell from. The ship continues turning until the heading has changed by approximately 250°. The rudder is then centred and the ship coasts back toward the original line of travel, ideally re-acquiring the casualty within a few ship lengths of the MOB point.
The 250° heading target — rather than 180° — compensates for forward drift during the turn and brings the ship onto a reciprocal track near the original course line.
Rudder Rate Limit
Real rudder machinery cannot snap instantaneously to ±35°. The model enforces a slew-rate limit (default 5°/s) on the commanded angle:
The plot view shows the commanded square pulse alongside the rate-limited actual rudder — the gap between them is the response lag that costs precious seconds in a real MOB.
Performance Metrics
Three numbers summarise an Anderson Turn run:
Recovery Quality Indices
$$ t_{end}, \quad \Delta y, \quad \Delta\psi $$
tend — time at which $\psi$ first reaches 250° (Phase 1 duration). Δy — final cross-track error: distance from the original line of travel at end of simulation. Δψ — heading error from the 250° target at simulation end.
Simulation Workflow
How the Visualiser Works
Single ship · live phase indicator · MOB beacon
Phase 1Hard Rudder Turn
The ship enters with hard rudder (default 35°). Trajectory drawn in amber until heading change reaches 250°.
Phase 2Rudder Centred
At ψ = 250° the rudder steps to zero and the ship glides back toward the MOB point. Trajectory drawn in teal.
MOB BeaconCasualty Marker
A red beacon at the origin marks where the person fell overboard. A dashed line at the end of the run shows the final cross-track error — the metric to minimise.
Replay5-Second Loop
Whatever the real recovery time, playback is normalised to a 5-second loop so the full Anderson Turn signature is always visible.
Operating Guide
Simulation Guide
1
Set Ship & Conditions
Pre-loaded with Mariner-class defaults. Adjust hull mass, inertia, initial speed and the rudder slew-rate to investigate how mechanical lag affects recovery accuracy.
2
Run the Solver
Click Run Simulation. The integrator runs until ψ reaches 250° (phase change) and then continues to Tmax.
3
Inspect Results
The 3D view animates the full loop. Analytical Plots includes trajectory, heading-vs-time (with 250° target line), yaw rate, and the all-important commanded-vs-actual rudder signal.
Manoeuvring · MOB Recovery Trial
Anderson Turn Solver
Operational
Real machinery limit — slower rate ⇒ larger lag ⇒ worse MOB recovery
Hull Mass & Inertia
Added Mass ▾
Linear Damping ▾
Cross-Coupling ▾
Nonlinear Damping ▾
Rudder Coefficients ▾
Bias Terms ▾
Manoeuvre Constants
Hard rudder−35°
Heading target+250°
Anderson Turn convention — fixed by the manoeuvre definition.